"Billy" Eduard Albert Meier was born on February 3, 1937, in Bülach/Zurich, Switzerland. He had his first extraterrestrial contacts at the age of five with Sfath who was from from Erra (Pleiades/Plejaren), from 1942 to 1953. From 1953 to 1964 his contacts were with Asket from a sister universe to our own called the DAL universe. Then from 1975 to 1986 his contacts were with Semjase and Ptaah and Quetzal. The Pleiadians / Plejarens and their confederates are human beings with physical bodies and look very much like the people on Earth, with the exception of some minor anatomical differences, especially regarding the confederates. They live for 1,000 years, approximately. Their home planet -- somewhat smaller than Earth -- is called Erra. Its population is about 500 million people, while the entire federation has a population of 120 billion. The Pleiades / Plejaren are not identical with the Pleiades we can see on the night sky. They are 80 light-years beyond the Pleiades in another space-time configuration (another dimension). The Pleiadians / Plejarens' consciousness ("spirit") and technology are much more highly developed than here on Earth. The Pleiadians / Plejarens and the people on Earth have the same ancestors, but have developed separately.
|
| |||
From 1975 until August 19, 2003, there have been 632 personal and 748 telepathic contacts with Pleiadian / Plejaran extraterrestrials and members of their Federation. The contacts are still on-going. More then 347 contacts have been documented and available as contact reports. As of 2003, 16 volumes of Contact Notes, each consists of 200 pages, are available (German only) Some of the subject matters discussed are: Creation and its creations, origin of the universe, earth history, science, astronomy, spirituality, reincarnation, genetic engineering, terrestrial religions, human evolution, spiritual teachings, interplanetary space flight, galactic federation, extraterrestrial origin and visitation to Earth, telepathy, overpopulation on Earth, destruction of the environment, male-female relationships, government and military cover-ups, and many more. Hundreds of photos taken of beamships and their landing tracks, among other things Photographs of 5 different variations of spacecraft, from 3.5 to 7 meter, usually piloted by humans. Other spacecraft and telemeter discs are remotely controlled and have also been photographed on several occasions. There also exist huge spaceships for traveling through space. There are photographs of single or multiple objects, day and night settings, above and below horizon line. There exist video and super 8 footage. Film analyzed by electron microscope, laser scanning and computer functions, thermogram edge identification, Z scale contour, density and film grain inspection, processed by electron microscope, microdensitometer, infraredometer, vidicon tube, digitizer, image process computer equipment. Different segments of 8 mm motion picture film 4 metal, 1 biological and 9 mineral and crystal samples Landing tracks Witnesses |
Forget the Prince of Persia you once knew. The Prince of the last generation of game consoles lived in a static world. He went from one obstacle to the next and no matter how many times you played the quest, the layout remained the same. Once a saw blade, always a saw blade -- such was the life of a trap in previous Prince of Persias. The new Prince of Persia, built on the Assassin's Creed Anvil engine, is set in a dynamic, open world. The traps you encounter in an area in hour one will be completely different from the ones you come across in hour six. The world continually changes based on the choices you make, bringing considerable replayability to Ubisoft Montreal's upcoming title.
While the world is dynamically changing throughout your adventure, it should be noted that the Prince will not. There are no weapon upgrades and no acrobatic moves to unlock. The Prince you control at the outset of the game is the same one you will use to take down the final boss. That's not to say the Prince won't endure the emotional toll of cleansing the world of corruption, but from a gameplay perspective, you will have all the tools you need in the Prince to force the evil Ahriman back into his prison.
See ya!
Elika, on the other hand, has some growing to do. Though a descendant of the original guardians of Ahriman's prison, Elika has had little need to tap into her ancestral powers. Her magical abilities are fairly weak at the start of the game and you'll need to unlock new magic to get past some areas of the world. When the lieutenant (aka boss) of an area is defeated, Elika and the Prince make their way to fertile ground.
Symbolized by a beacon of blue light, the fertile ground is the section of a level that can be used to rid the area of corruption. Elika touches the ground and uses her magic. Grass springs up, the dark clouds part, the corruption dissipates and the area is healthy again. The healed area also spawns numerous "light seeds." These luminous balls are magical currency for Elika. You can now go back through an area and collect the seeds, which can then be used to purchase new magical abilities.
The seeds are spread throughout the level and will put you on brand new paths of exploration. The corruption is gone from the area, so there are no traps, but you still have considerable acrobatic challenges to complete to get all the seeds.
Different magic can open access to new areas. This isn't to say that you can't visit an area, but there may be elements you can't get past without specific magic. So the powers you choose will guide your path through the open world. One example of this is shown in the E3 demo. There are red magical plates embedded in structures around the level. With the Rebound spell, Elika and the Prince leap from one plate to the next. Each plate focuses Elika's magical power. Again, it's not something she's ever needed to do before, but with corruption seeping into the world, Elika is forced to discover her potential.
Elika shows the Prince how it's done.
The E3 demo begins with the Prince and his companion Elika arriving in an area infested by corruption. The black goo acts as your constant adversary throughout POP -- it makes up the traps and enemies you encounter. Elika's Compass spell casts a light on the direction of your objective. It doesn't tell you how to get there, but it will keep you from getting completely lost. And it's a clever way to negate the need for a mini-map -- or any HUD at all.